## Game 1 Locations Script File ##

## This file consists the locations
## definitions and starts reading
## on the position where you
## type in the 'number of locations'
## string. After screen and tile definitions,
## location definitions are followed after a 
## blank line. Location names MUST BE a 
## single word (connect more words in the name 
## with _) Nameless locations are saved as 
## map[locID]. For now you must add locations 
## manually in this script file. When adding 
## a new location don't forget to change
## the number of locations on the top.

number of locations= 3
Screen Width= 640
Screen Height= 480
Tile Width= 40
Tile Height= 40

location id= 1
location name= west_meadows
location x size= 3
location y size= 1
location east exit= 0
location west exit= 0
location north exit= 0
location south exit= 0
location tileset= tiles_big.bmp
location colliding tiles start = 22

location id= 2
location name= the_yard
location x size= 1
location y size= 2
location east exit= 0
location west exit= 0
location north exit= 0
location south exit= 0
location tileset= tiles_big.bmp
location colliding tiles start = 22

location id= 3
location name= inside_the_castle
location x size= 1
location y size= 1
location east exit= 0
location west exit= 0
location north exit= 0
location south exit= 0
location tileset= tiles_dark_big.bmp
location colliding tiles start = 22
