## Game 1 Locations Script File ##

## This file consists the locations
## definitions and starts reading
## on the position where you
## type in the "number of locations"
## string. After screen and tile definitions,
## location definitions are followed after a 
## blank line. Location names MUST BE a 
## single word (connect more words in the name 
## with "_") Nameless locations are saved as 
## map[locID]. For now you must add locations 
## manually in this script file. When adding 
## a new location don't forget to change
## the number of locations on the top.

number of locations = 3
Screen Width = 320
Screen Height = 240
Tile Width = 20
Tile Height = 20

location id= 1
location name= west_meadows
location x size= 3
location y size= 1
location east exit= 0
location west exit= 0
location north exit= 0
location south exit= 0
location tileset= tiles.bmp
location colliding tiles start = 22

location id= 2
location name= the_yard
location x size= 1
location y size= 2
location east exit= 0
location west exit= 0
location north exit= 0
location south exit= 0
location tileset= tiles.bmp
location colliding tiles start = 22

location id= 3
location name= inside_the_castle
location x size= 1
location y size= 1
location east exit= 0
location west exit= 0
location north exit= 0
location south exit= 0
location tileset= tiles_dark.bmp
location colliding tiles start = 22
